![]() The idea of making his own games never came to pass as a child, even though his father encouraged computer use by providing QBasic programming puzzles. "Kids these days will never understand the true terror that is a capital letter H," he says. Gabler's gaming fandom originally began with a 286 computer provided by his father, himself a programmer, and he recalls nascent game influences like early Sierra fare and action games made up of ASCII-symbol monsters. The heyday of his favorite PC adventure games had long passed "once games turned 3D, I couldn't handle them anymore." He describes the variety of drab crates found in 3D games at the time-which he colorfully describes as "brown, tan, or light brown"-as a footnote for the fact that he had "pretty much stopped playing games" by the year 2005. ![]() "Do you remember video games in the early 2000s?" Gabler says from his current island home. Though be warned: each story comes with the signature self-deprecating wit that made the original game so memorable. ![]() On the eve of the retail game's 15th anniversary, WoG co-creator Kyle Gabler and former Nintendo of America digital content head Dan Adelman offer stories about the game's rise from a game-jam experiment to an international sensation. Its bizarre plot spoke to the repercussions of mining an unknown substance to generate energy, a full year before the film Avatar showcased its own blockbuster take on the same concept.Īnd it somehow became one of the biggest games on that year's white-hot Nintendo Wii console, all without a traditional disc version on that system. It asked players to do little more than point-and-build, beating Minecraft to a similar spiritual core by two years. The physics-driven puzzle game revolved around building a series of structures-bridges, towers, pulleys, levers, and more-out of thousands of little, squealing balls of goo. However, the deal ends today, so get to getting it.Long before players and developers alike would take those bullet points for granted, one game emerged 15 years ago to combine them into something memorable: World of Goo. The game is also on sale for the low price of $1 compared to the normal asking price of $5. If that's your cup of tea, it's well worth a read. ![]() Also, if you have time and a big ol' hunger for knowledge, the blog post contains some really interesting info on what goes into creating and marketing a game. This, of course, is a very good thing, because World of Goo deserves to be loved and cherished. "In comparison, World of Goo’s best 31 day period on WiiWare was 68k copies (thanks to a mass mailing by Nintendo), and on Steam it was 97k copies (thanks to two promotions at discounted prices)." "In the first month of sales on the iPad App Store, World of Goo sold 125k copies (thanks to being prominently featured by Apple)," developer 2D Boy wrote on its official blog. ![]() Remaining millions of iPad owners, perhaps you'd like to explain yourselves? Who can resist tiny blob creatures with saucer plates for eyes and architecture for blood? People without souls, that's who. ![]()
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